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EASE OF USE
All parameters in Maxwell use real-world units. You don’t need to learn strange concepts, set a long list of uncertain parameters or “launch photons” anymore. With Maxwell, just pick a 100-watt incandescent lamp or a marble material from the material gallery, and that’s all.
MAXWELL MULTILIGHT ™
Don't re-render, adjust the lights in realtime!
Multilight™ allows the user to change intensities of individual lights and multiple scene emitters during and after the rendering process. This feature is the first of its kind in a commercial render engine and it is extremely powerful.
Multilight™ is extremely useful because it eliminates the need to run various renders to tweak the lighting set up. This gives you infinite possibilities and you can save numerous different lighting versions of the same scene without rendering it over and over again. You can also make a lighting video thanks to Multilight.
SUB-SURFACE SCATTERING
Sub-Surface Scattering (SSS) simulates the effect of light entering a translucent object and scattering inside it. Some of this light is absorbed and some is also scattered back to the surface.
It is a crucial component that allows you to accurately simulate many kinds of materials including plastics, marble, milk, skin etc. The SSS component has been entirely rewritten for Maxwell Render 1.7, following an entirely new approach compared to the old system or any other SSS system currently available.
PHYSICAL SKY SYSTEM
The Physical Sky system in Maxwell Render uses an entirely new approach and has been greatly enhanced adding more parameters to control the look of the sky and the resulting light in the scene, ranging from common Earth values to exaggerated fantasy skies. Users can create presets of sky settings to quickly load a new sky, or share their presets with other users. It’s also possible to save the current sky as an HDR map. This new sky system renders faster than the previous one – in certain scenes the difference can be dramatic.
The concept of “Aerosols” – particles found in the air that interact with light and influence how lights scatters and reacts in the atmosphere – plays an important role. Aerosols have a big impact on the coloration of the sky and scene illumination
MAXWELL DISPLACEMENT
Displacement is a powerful texture-driven tool that can help users to create real geometric detail on objects on-the-fly while rendering. As opposed to many other displacement solutions currently available in the industry, Maxwell Render offers you its very own, unique displacement technology which is capable of simulating any detail without extra memory consumption.
Maxwell's powerful infinite surfacing technology is capable of rendering very fine displacements even beyond texture resolution. With its seamless precision control, users can easily customize surface accuracy/ability and optimize the performance depending on your needs. In addition, Maxwell Displacement has very few parameters and is very comfortable to control.
MAXWELL MATERIALS
What makes them so different and unique?
For the first time in the CG industry, you can have access to the most realistic, simulated materials within a simple user interface. It has never been easier to create outstanding materials. Maxwell Render customers also have access to the MXM Gallery website http://mxmgallery.maxwellrender.com, now featuring over 3000 free Maxwell materials.
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images:
Crystal Glass Dragon - Thomas Anagnostou
USB Connectors - Curt Roth
INSTANCES
Support for Instances means that you can have thousands of high polygon objects in your scene and Maxwell Render will render them using the same amount of memory as if you only had one of those objects in the scene. Instances are handled very well in Maxwell Render and are extremely useful to reproduce objects such as plants, bricks, stones and furniture.
MAXWELL SIMULENS ™
New advanced bloom and glare controls that bring a new level of realism and quality to computer graphics.
SimuLens™ allows the user to define a pattern to simulate the shape of the diaphragm that will model the pattern of light reaching the camera film, creating realistic lens diffraction effects (glare). Users can add a second pattern which defines 'obstacles' in the lens such as dust, fingerprints or eyelashes adding to a more realistic diffraction effect.
CROSS PLATFORM
Maxwell Render™ can exploit all the processors available on your system, and is a cross-platform solution available for Windows™ 32 and 64 bits, Mac OSX ™ and Linux™ platforms.
Maxwell Render™ connects via plugins to the major 3D design and CAD applications like 3ds Max™, Viz™, Maya™, LightWave™, Rhinoceros™, SolidWorks™, Archicad™, CINEMA 4D™, form·Z™, and SketchUp™ Pro.
All of our supported plugins are free for license holders and demo users.
A growing number of Maxwell Render plug-ins are being developed by and made available through third parties including solidThinking™, Houdini™, MicroStation™ and Allplan™.
Additionally, Maxwell operates as a stand-alone application featuring Maxwell Studio – a full 3D editor to compose scenes –, Maxwell Material Editor – a versatile physical material editor –, and Maxwell Engine – the command line controllable render engine –.
Maxwell Render™ license pack includes access to the customer Download Area where plugins are available for download at any time free of charge.
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